Drag a Tox onto an ability slot, or select it then choose the slot. An occupied slot is replaced.
Damage and healing of all your cards are increased by 100%.
Damage and healing of all your cards are increased by 50%.
Raises all your elemental bonuses by (+12) whenever a card dies.
Raises all your elemental bonuses by (+8) whenever a card dies.
Reflects 100% of the damage taken back to the attacker.
Nature bonus (+8) each turn.
All your cards' damage and heals are increased by 25%
Increases all your elemental bonuses by (+5) when a card dies
Reflects 75% of the damage taken back to the attacker
Elemental bonuses are doubled for this card's damage and heals
When destroyed, this card comes back to life with 100% of its max HP.
Single use
Nature bonus (+5) each turn.
When destroyed, this card comes back to life with 75% of its max HP.
Single use
Fire bonus (+8) each turn.
Water bonus (+8) each turn.
Earth bonus (+8) each turn.
Attacks and heals adjacent targets for 100% of the damage dealt.
Shadow bonus (+8) each turn.
When destroyed, this card returns to life with 50% of its max HP.
Single use
Deals damage equal to 3% of the target's max HP at the start of each of its turns, for 3 turns.
Deals damage equal to 6% of the target's max HP at the start of each of its turns, for 3 turns.
Deals damage equal to 8% of the target's max HP at the start of each of its turns, for 3 turns.
Increases all your elemental bonuses by (+3) when a card dies
Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
Reflects 50% of the damage taken back to the attacker.
Attacks and heals adjacent targets for 80% of the damage dealt
Light bonus (+8) each turn.
Water bonus (+5) each turn.
Fire bonus (+5) each turn.
This card gains 100 max HP each turn.
This card recovers all its attacks whenever a card it didn't kill dies.
All your cards' damage and heals are increased by 12%
When destroyed, this card returns to life with 25% of its max HP.
Single use
Earth bonus (+5) each turn.
Shadow bonus (+5) each turn.
At the start of each turn, the card recovers 19% of its max HP.
When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
Increases cooldowns by 1
Deals 500 raw damage to a random enemy card when this card dies.
Nature bonus (+2) each turn.
At the start of each turn, the card recovers 14% of its max HP.
This card gains 60 max HP each turn.
This card raises the resistances of all allied cards (+15).
Light bonus (+5) each turn.
Reflects 25% of the damage taken back to the attacker.
At the start of each turn, the card recovers 9% of its max HP.
Water bonus (+2) each turn.
Heals for 100% of the damage dealt to the target.
When you kill an ENEMY card with one of your attacks, that attack remains available
Attacks and heals adjacent targets for 40% of the damage dealt.
Regenerates 75% of the damage dealt to the target
Earth bonus (+2) each turn.
Regenerates 50% of the damage dealt to the target
Starts the game with a random passive
This card gains 30 max HP each turn.
Raises the card's element bonus by +2 each time it is attacked.
Raises the card's element bonus by +3 each time it is attacked.
Raises the card's element bonus by +4 each time it is attacked.
Increases the element of the caster's card by +1 each time it is attacked by an enemy
Fire bonus (+2) per turn
At the start of each turn, the card recovers 4% of its max HP
Shadow bonus (+2) each turn.
Nature bonus (+1) per turn
Light bonus (+2) each turn.
Each time the opponent generates one or more elements, you generate 1 of the same type.
This card increases its max HP by 15 per turn
This card raises the resistances of all allied cards (+10).
Regenerates 25% of the damage dealt to the target
When this character launches an attack, all enemy attacks during the next turn must target it
Attacks and heals adjacent targets for 20% of the damage dealt
Water bonus (+1) per turn
Earth bonus (+1) per turn
Once destroyed, this card deals all of its attacks to the opponent
The card is immune to all effects from enemy cards
Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies
Decreases cooldowns by 1
Variable damage, healing and bonus values of this card always roll their maximum.
At the start of each of your turns, this card increases the resistances of all allied cards (+6).
Shadow bonus (+1) per turn
Fire bonus (+1) each turn.
Reduces the target's max HP by 50% of the damage dealt
Reduces max HP by 100% of the damage dealt.
Light bonus (+1) per turn
The first fatal attack leaves you with 1 HP
Removes the target's last passive
The first hit taken each enemy turn is reduced by 100%.
At the start of each of your turns, this card increases the resistances of all allied cards (+3).
Increases your Luck by (+4) each turn.
The first hit taken each enemy turn is reduced by 75%.
The first hit taken each enemy turn is reduced by 50%.
Enshrouds the allied field after using an attack or a heal
Increases your Luck by (+2) each turn.
The first hit taken each enemy turn is reduced by 25%.
Increases your Luck by (+1) per turn
Increases your Luck by (+0.5) per turn
Generates (+3) Spamtons each turn.
Generates (+8) Spamtons each turn.
Generates (+24) Spamtons each turn.
Generates (+48) Spamtons each turn.
Choose one of three random cards of the same rarity to replace this card.
Takes 50% of the damage dealt to the target
This card’s damage becomes healing, its Eternities become Temporalities, and vice versa.